Alan Wake 2 RTX Mega Geometry Comparison Video Highlights Significant Performance and VRAM Usage Improvements, Even on RTX 40 Series
A new Alan Wake 2 performance video by Compusemble showcases the potential of NVIDIA RTX Mega Geometry technology, revealing noteworthy boosts in frame rates and reduced VRAM consumption—even on existing RTX 40 series hardware. The comparison footage pits the survival-horror title (rendered at 4K with DLAA, DLSS Quality, max settings, and high path tracing) running on an RTX 4090 both with and without RTX Mega Geometry enabled. The results show roughly a 13% average FPS improvement and a considerably lower VRAM footprint when the feature is active.
Under normal circumstances, many would assume that previous-generation cards might not see benefits from next-gen features. Yet, the RTX 4090’s performance gains indicate how well RTX Mega Geometry can scale, given the GPU doesn’t contain the 4th generation ray tracing cores found in the newly released RTX 50 series. Those who have upgraded to an RTX 5090 or RTX 5080—or plan to pick up others in the upcoming lineup—could see even more pronounced results, thanks to hardware-level optimizations specifically designed for Mega Geometry.
Part of a Larger NVIDIA Ecosystem
RTX Mega Geometry debuted alongside multiple NVIDIA innovations targeting ray tracing, DLSS, and frame generation. Alongside this geometry acceleration, NVIDIA has also introduced:
Multi Frame Generation: Generating more extra frames than the previously available DLSS Frame Generation, boosting perceived framerates.
DLSS Super Resolution with Transformer Model: A refined AI-based approach, switching from the older CNN method, and capable of rendering sharper details for advanced upscaling.
All these features—except for Multi Frame Generation—are already compatible with the complete range of RTX GPUs. The newly unveiled RTX 50 family can tap directly into advanced 4th generation ray tracing cores, further amplifying the potential gains seen in the current generation test scenarios.
Have you had a chance to test out RTX Mega Geometry or NVIDIA’s improved DLSS with Transformer models in your favorite titles? Let us know if you’ve observed any performance leaps or quality enhancements below!