Indiana Jones and the Great Circle: First Game Requiring Hardware Ray Tracing Support
Indiana Jones and the Great Circle is breaking new ground in gaming technology, as MachineGames confirms it will require hardware ray tracing support on all systems. The game, launching December 9, 2024 (early access for Premium Edition holders on December 6), runs on the id Tech engine, renowned for its high performance but now optimized for cinematic visuals and immersive adventure over traditional gameplay mechanics.
The game includes path tracing, delivering unparalleled lighting and environmental detail. However, these advancements demand powerful hardware, particularly for Ultra Path Tracing, which requires DLSS 3 Frame Generation paired with Super Resolution to achieve 60 FPS, even on high-end GPUs.
PC System Requirements
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OS: 64-bit Windows 10
Processor: Intel Core i7-10700K / AMD Ryzen 5 3600
Memory: 16 GB RAM
Graphics: NVIDIA RTX 2060 SUPER (8GB) / AMD RX 6600 (8GB) / Intel Arc A580
Storage: 120 GB SSD
Additional Notes: GPU Hardware Ray Tracing Required
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OS: 64-bit Windows 10
Processor: Intel Core i7-12700K / AMD Ryzen 7 7700
Memory: 32 GB RAM
Graphics: NVIDIA RTX 3080 Ti (12GB) / AMD RX 7700 XT (12GB)
Storage: 120 GB SSD
Additional Notes: GPU Hardware Ray Tracing Required
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OS: 64-bit Windows 10
Processor: Intel Core i7-13900K / AMD Ryzen 7 7900X
Memory: 32 GB RAM
Graphics: NVIDIA RTX 4080 (16GB) / AMD RX 7900 XT (20GB)
Storage: 120 GB SSD
Additional Notes: GPU Hardware Ray Tracing Required
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Low (1080p, Upscaled) NVIDIA RTX 4070 (12GB) - Quality
High (1440p, Upscaled) NVIDIA RTX 4080 (16GB) - Balanced
Ultra (4K, Upscaled) NVIDIA RTX 4090 (24GB) - Performance
PC, Xbox Series S|X (Game Pass), PS5 (Spring 2025).
Indiana Jones and the Great Circle sets a new precedent for gaming by requiring hardware ray tracing, signaling a shift toward next-generation visuals. Are you ready for the most cinematic adventure yet?