Kingdom Come: Deliverance II Can Run at 16K Resolution on an RTX 5090 With the Help of NVIDIA DLSS at Playable Framerates
A new video by zWORMz Gaming, available on YouTube, demonstrates that Kingdom Come: Deliverance II—the critically acclaimed sequel from Warhorse Studios—is among the most well-optimized games on the market. Using the unprecedented power of NVIDIA’s flagship RTX 5090, the game can be run at an effective 16K resolution while maintaining playable framerates, thanks to the integration of NVIDIA DLSS at the Performance setting. In this mode, the game is rendered at 8K resolution and then upscaled, resulting in visuals that approximate native 16K output with frame rates consistently above 30 FPS. Although running Kingdom Come: Deliverance II at native 16K resolution would only yield a mere 3 FPS—rendering it effectively unplayable—the ability to achieve 16K-like performance via DLSS underscores both the game’s efficient design and the RTX 5090’s extraordinary capabilities.
Kingdom Come: Deliverance II has long been lauded for its meticulous attention to detail and historical authenticity, and this recent benchmark only adds to its reputation as a resounding technical success. The game is currently available on PC, PlayStation 5, and Xbox Series X|S, and continues to win praise for its immersive narrative and balanced gameplay. With NVIDIA’s DLSS technology now enabling such high-resolution performance, gamers are provided with a glimpse of what future titles could achieve when paired with next-generation hardware. This remarkable demonstration reinforces the idea that even if native 16K gaming is still beyond current practical limits, advanced upscaling techniques can effectively bridge the gap, providing both stunning visuals and smooth, engaging gameplay.
What do you think about using AI-driven upscaling to reach 16K-like visuals? Will this technology change how we experience high-resolution gaming, or is native resolution still the ultimate goal? Share your thoughts below!