Phil Spencer Prefers Reviving Owned IPs Over Licensed Games
Phil Spencer, CEO of Microsoft Gaming, recently expressed his preference for revisiting Microsoft's owned intellectual properties (IPs) rather than relying on licensed games. In a series of interviews, he shared insights into the complexities and challenges associated with licensed games.
Key Points from Phil Spencer's Interview
Concerns with Licensed Games:
Spencer highlighted the complications that arise when creating licensed games, especially regarding subscriptions and streaming services.
He noted the risks involved, such as racing games being delisted due to lost licenses, which complicates long-term availability.
Creative Focus:
Spencer emphasized that any decision to pursue licensed games should be for creative reasons, ensuring that the development team has a clear vision and goal.
Current Developments:
Despite his reservations, Microsoft is developing two major licensed games:
Indiana Jones by Bethesda's MachineGames.
Blade by Arkane Lyon, both of which are properties owned by Disney.
Spencer praised the partnerships with Disney and LucasFilm, indicating a positive working relationship.
Microsoft’s Owned IPs
Spencer pointed out the vast array of unused IPs within Microsoft's portfolio, including:
Conker and Banjo-Kazooie from Rare.
Killer Instinct.
Numerous IPs from recent acquisitions, including Bethesda and Activision Blizzard.
He expressed excitement about the potential to revive these classic franchises, as he often showcases them through his apparel at public events, such as T-shirts featuring beloved games like Hexen and Starcraft.