NVIDIA Reflex 2 to Reduce Latency by Up to 75%, Launching with The Finals and Valorant
During CES 2025, NVIDIA unveiled NVIDIA Reflex 2, the next-generation latency-reduction technology. Building upon the original Reflex, which is used in over 100 games, Reflex 2 introduces Frame Warp, a breakthrough feature that reduces latency by up to 75%.
How Reflex 2 and Frame Warp Work
Frame Warp dynamically updates rendered frames based on the latest mouse input, ensuring near-instant response times. Here’s how it works:
Input Capture: The CPU calculates the next frame’s camera position based on real-time player input.
Frame Warping: The GPU warps the current frame to match the new camera position at the very last moment before sending it to the display.
Hole Filling: NVIDIA’s predictive rendering algorithm uses previous frames' color, depth, and camera data to fill any gaps caused by the new camera angle, delivering a seamless and accurate image.
This approach minimizes latency for any action that shifts the in-game camera, improving aim accuracy and tracking speed—crucial for competitive players.
Performance Gains: Real-World Examples
NVIDIA demonstrated Reflex 2 in Embark Studios’ The Finals and Riot Games’ Valorant:
In The Finals running on an RTX 5070 at 4K ultra settings:
In Valorant on an RTX 5090 running at 800+ FPS:
Reflex 2 reduces latency to under 3ms, setting a new benchmark for competitive gameplay.
Coming Soon to More Games
NVIDIA Reflex 2 will debut with the GeForce RTX 50 series GPUs and will roll out to existing RTX GPUs in the future. The technology is already confirmed for The Finals and Valorant, with broader adoption expected across competitive and esports titles.
NVIDIA Reflex 2 represents a massive leap forward for latency optimization, particularly in CPU-limited scenarios, making it essential for competitive gamers.
Are you excited to see Reflex 2’s impact on competitive gaming? Which games would you like to see support this technology? Let us know in the comments below!