PlayStation 5 Pro's PSSR Upscaler Shines in Gran Turismo 7, but Not Without Flaws
The Gran Turismo 7 update for PlayStation 5 Pro brings one of the most impressive implementations of Sony's new PSSR upscaling technology, but it’s not without some hiccups, according to a detailed analysis by Digital Foundry.
The patch includes:
Full ray tracing during races and replays.
PSSR (PlayStation Shader Reconstruction) for 4K and 8K modes.
Improved PS VR 2 support, solidifying GT7 as a standout title for the headset.
However, while the PSSR upscaler delivers visually striking results, it reveals some flaws. It reconstructs images to 4K from resolutions as low as 1080p but struggles with thin objects, introducing shimmering and noise. Ray-traced tail lights, for example, sometimes render with distracting artifacts.
On the flip side, the 8K mode—available to users with 8K displays—demonstrates the upscaler's strength when working with higher base resolutions. This mode delivers cleaner and sharper visuals, making the most of Gran Turismo 7's stunning environments.
For players prioritizing consistent image quality, the original TAA (Temporal Anti-Aliasing) option remains a reliable alternative, offering a cleaner image without artifacts, especially in ray-traced cockpit views.
The update also enhances PS VR 2 support, amplifying the immersion for racing enthusiasts. Coupled with ray tracing, it’s a visual treat that solidifies GT7's reputation as a must-play for VR gamers.
Despite its quirks, the PlayStation 5 Pro's exclusive features showcase a promising future for mid-generation hardware upgrades. But what’s your take on mid-gen consoles—necessary evolution or just a gimmick? Share your thoughts below!