The Last of Us Part I Receives Patch 1.1.4 on PC, Adds AMD FSR 3.1 Super Resolution and Frame Generation
Naughty Dog has released patch 1.1.4 for The Last of Us Part I on PC, bringing notable visual upgrades and bug fixes. According to the official patch notes, one of the biggest enhancements is the integration of AMD FSR 3.1 Super Resolution and Frame Generation, elevating the game’s upscaling technology beyond the FSR 3.0 iteration that was introduced in March 2024.
FSR 3.1: What’s New
AMD’s FSR (FidelityFX Super Resolution) has evolved steadily, with 3.1 focusing on:
Greater Temporal Stability: Reduced flickering/shimmering around fast-moving objects.
Lower Ghosting: Artifacts from trailing images are minimized.
Better Detail Preservation: Maintains sharper edges and finer textures.
The bigger update is the arrival of Frame Generation, which promises significant framerate gains. By effectively inserting AI-generated frames between the rendered ones, gameplay should appear smoother, especially on mid-range hardware.
Patch 1.1.4 Notes: Bug Fixes & Improvements
Beyond the new AMD features, Naughty Dog’s latest patch addresses lingering issues across the campaign:
[Hometown] TV Rendering Bug
A rendering problem on in-game TVs when using NVIDIA DLSS or AMD FSR is now resolved.
[The University] Generator Interaction
Fixed a scenario where the player could interact with a generator while enemies were active, potentially disrupting scripted encounters.
[Bus Depot] Flashlight Glitch
Corrects an odd bug that caused Joel’s flashlight to activate in bright sunlight when inspecting specific artifacts.
Accessibility
Rectifies a Text-to-Speech issue that failed to read the “M” key assignment correctly.
Looking Ahead: The Last of Us Part II Remastered
With The Last of Us Part II Remastered set to arrive on PC in just over two months, fans are hopeful that improvements introduced to Part I—such as AMD FSR 3.1 and the newly added Frame Generation—will carry over into the sequel. Many also anticipate that Naughty Dog will deliver more robust day-one optimization, avoiding the early performance and stability pitfalls that Part I faced at launch.
During the porting process for Part I, some players experienced extensive loading times, frequent crashes, and performance hitches—shortcomings primarily addressed in post-launch patches like this one. The overall feedback from Part I’s PC release will likely influence Naughty Dog’s preparations for Part II Remastered, especially as the studio aims to keep the franchise’s reputation intact on Windows platforms.
Are you excited to try out AMD FSR 3.1 and Frame Generation in The Last of Us Part I on PC, or will you wait for The Last of Us Part II Remastered? Let us know your thoughts on these visual upgrades and whether they significantly impact your gaming experience!