Final Fantasy VII Rebirth New Mod Addresses Annoying Pop-In Issues; Modded Save File Introduces Playable Sephiroth and Zack

A newly released mod for Final Fantasy VII Rebirth on PC aims to eliminate one of the game’s most glaring graphical drawbacks: the persistent vegetation and foliage pop-in. This problem, which persists even at the highest in-game settings, has irritated many players who expect a smoother open-world experience. The solution comes in the form of a custom configuration file called “Foliage Draw Distance—Shadow Quality”, now available for download on Nexus Mods.

Foliage Draw Distance—Shadow Quality Mod

  • Improved Draw Distance: The mod raises the distance at which foliage and vegetation become fully rendered, greatly reducing the jarring visual pop-ins.

  • Enhanced Shadow Quality: It fine-tunes the game’s shadow settings to maintain consistent detail over distance, so you don’t see shadows suddenly appearing or “flickering” in and out.

  • Reduced Flickering: Many players experienced shadow or vegetation flickering, an artifact of the engine’s level-of-detail (LOD) transitions. The mod attempts to minimize these transitions for a more seamless presentation.

Early user feedback and suggest that the mod effectively tackles most pop-in scenarios. While it may slightly impact performance on lower-end systems—since you’re effectively forcing the game to render objects and shadows at higher detail over longer distances—the difference in visual quality can be significant, especially in busier areas.

Final Fantasy VII Rebirth has enjoyed a robust modding community since its release, with creators focusing on everything from texture enhancements and UI tweaks to cheat utilities that unlock hidden features. Although the pop-in fix stands out for its direct impact on gameplay immersion, it’s by no means the only noteworthy project.

Cheat Engine Tables

A variety of Cheat Engine tables, maintained by community members, give players the ability to:

  • Adjust Party Composition: Swap in or out specific characters, even during chapters where they’re normally unavailable.

  • Manipulate Experience: Boost levels or tweak experience gains to experiment with high-level builds early in the story.

  • Modify Game Variables: Tweak everything from camera angles to weapon stats.

One such table, found on the FearlessRevolution forums, introduces an even more exciting feature: the ability to add Sephiroth and Zack to your party. Although both characters function adequately in combat, they currently have some limitations—most notably locked equipment and Materia slots, plus an inability to gain experience or level up. Nonetheless, their inclusion provides a chance to see how beloved (and typically restricted) characters handle outside their scripted scenes.

Playable Sephiroth and Zack—No Cheat Engine Required

While using Cheat Engine to insert Sephiroth and Zack is fairly straightforward for advanced modders, it can feel daunting or risky for newcomers. Enter a modded save file by user Esuramods on Nexus Mods. Downloading and loading this save file immediately places Sephiroth and Zack into your party, bypassing the need to configure Cheat Engine yourself. However, some core issues remain, including:

  • Locked Equipment/Materia: Their gear cannot be changed or upgraded, restricting how you can customize them in battle.

  • No XP Gain: They remain at a fixed level, making them less versatile for longer missions or boss fights.

Still, this workaround allows fans to experiment with the dynamic duo’s battle styles—largely complete with their own animations, attack strings, and unique voice lines—without meddling in more technical hacking. Some players find the novelty of controlling these iconic characters well worth the trade-offs.

Reports suggest that Square Enix has not taken any stance against these unofficial modifications, and modders are hopeful the company will allow continued development of community-driven enhancements. Given the game’s popularity and the enthusiasm of its modding scene:

  • Quality-of-Life Mods may continue to refine visual fidelity, performance, and UI elements, addressing oversights or constraints in the default build.

  • Full Conversion Mods could eventually transform entire sections of the game, offering custom missions or alternative storylines—building on the Final Fantasy VII expanded universe.

  • Deeper Character Tweaks might follow, once modders unravel the code that dictates character progression, potentially enabling Sephiroth and Zack to earn XP or equip new gear.

Final Fantasy VII Rebirth has been praised for its expanded narrative, fleshed-out side missions, and visually stunning environments—yet performance hiccups and pop-in issues have hampered an otherwise stellar experience on PC. The modding community’s responsiveness shows the hunger for a polished final product and demonstrates how fan-driven solutions can patch issues even big-budget developers overlook or can’t fix in time for release.

As for playable Sephiroth and Zack, this speaks volumes about the Final Fantasy VII fan base’s desire to fully explore the series lore and characters—beyond official constraints. It’s reminiscent of how fan communities have historically unlocked hidden characters or segmented story content in older JRPGs, fostering a more expansive sandbox of possibilities.


Have you tried any of these new FFVII Rebirth mods yet? Does the foliage pop-in fix sway you to revisit the game, or are you more intrigued by battling alongside Sephiroth and Zack? Let us know which mod piques your interest the most!

Angel Morales

Founder and lead writer at Duck-IT Tech News, and dedicated to delivering the latest news, reviews, and insights in the world of technology, gaming, and AI. With experience in the tech and business sectors, combining a deep passion for technology with a talent for clear and engaging writing

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